Organic Environment, World Map
Crafted organic coastlines, flora, and other natural world elements out of tiles and objects.
Neopets: PetPetPark
Roles: Assistant Producer, Lead Level Designer
Client: Neopets, Nickelodeon
Platform: Flash
Genre: Online MMO
Link: Petpetpark.com
Overview
As Lead Level Designer for PetPetPark, I helped design and construct an organic, navigable world built entirely from tiles and object assets. I worked closely with the Lead Designer and programmers to create the vision. I directed artists in the construction of world objects using the OpenSpace™ editor.
Organic Environment, World Map
Crafted organic coastlines, flora, and other natural world elements out of tiles and objects.
In-game Map, Garden Walk
Co-designed exterior layout, created organic garden layouts.
In-game, Northwest Gate
Structured fencing and organic gardens.
In-game, Floating Gametiles
Created game objects, layed out tiles for in-world mini-game.
Game Lobby, World Map
Co-designed layouts of Game Lobbies.
Interior Layout, PetPet University
Co-designed layouts of interior maps.
Arial View, World Map
Zoomed-out snapshot of the entire world.
Level Editor, OpenSpace
Level Editor, OpenSpace. Openspace was our editor and engine of choice. During the dev process, we switched engines entirely, moving from the EUP engine to OpenSpace.
In the end, OS proved to be much more flexible in implementing new objects and making changes on the fly. Both were licensed engines.
Setting Walkabilities, World Map
Defined walkability around world objects in-editor. Green tiles are walkable. Grey tiles are unwalkable. Empty grid squares are unwalkable.
Dividing Objects, Fixing Render Bugs, World Map
Coordinated fix of render bugs. Divided up objects to accommodate OpenSpace’s tile ordering. Rebuilt objects in parts. Separate pieces shown.
Implemented Parameters, Interactive Objects
Implemented and maintained object parameters. Worked with programmers to coordinate object functionality.